FilmForth User Guide
Adding and Editing Audio
In This Document:
- Adding Audio
- Editing Audio
Another powerful addition to video productions is audio. Whether this is in the form of music, sound effects or voice overs, audio adds a whole different dimension to how you convey content.
Audio can be added using imported tracks, tracks available in the FilmForth library, or it can be recorded within the program.
- With a project open that already has graphic objects on the timeline, click the Audio feature on the bottom bar of the project screen (see Figure 5.1). This will open the Audio functions (see Figure 5.2).
Figure 5.1: The Audio feature icon.
Figure 5.2: The Audio feature icon.
2. Click the Add Audio [+] icon to the left on the function bar display. The timeline panel will display two areas. To the left will be a Suggested Music panel which has a selection of pre-recorded songs that are free to use. To the right is the Import Audio panel.
3. [Optional Add Suggested Music] To add an audio object from the Suggested Music:
- Roll over the desired object in the Suggested Music listing. Note: you can preview the music using the play button before adding it to your production.
- Click the [+] button just to the right of the highlighted object. It will be inserted into the timeline below the graphic objects.
4. [Optional Add a Local Audio File] To add audio by importing a local file:
- Click the blue [+] labeled Add Local Audio. A Windows Open screen will appear.
- Using the Open screen, navigate to the place where you have stored the audio object you want to incorporate into your video.
- Click on the object to highlight it in the file panel.
- Click [Open]. The object will be added to the project timeline immediately below the graphic objects already in the project.
5. [Optional Add Voiceovers] To add voiceovers you can record them directly using FilmForth’s Voiceover feature.
- Click the [Voiceover] function icon at the bottom of the project screen. This will display a Microphone icon and a timer.
- Click the Microphone icon to begin the recording. The Microphone icon will change to a Stop icon. Below the Stop icon will be a Pause option. The elapsed time will display on the timer.
- Use the Pause icon to temporarily pause the recording. Use the Stop icon to stop the recording and save it to the project timeline.
6. Click the blue [Back] arrow to exit Audio mode. The Audio objects will no longer appear on the timeline when you exit the Audio mode. The objects remain in the project and can be revealed by clicking the Audio feature icon again.
Note: It is possible to add multiple Audio objects. It will be possible to control all of them separately.
Several features included in FilmForth help you control Audio objects that you add. The feature bar becomes available when entering the Audio mode by clicking the Audio feature icon at the bottom of the screen (see Figure 5.1). To apply the functions just click on the icon. The descriptions for each object appear in Table 5.1 and contain any additional information necessary for applying the tool. Exit the Audio functions bar by using the blue [Back] arrow to the left of the functions bar.
Allows users to add Picture-in-a-Picture objects using the Add instructions.
Initiates recording directly within FilmForth.
This feature enables users to split an active image object into two parts at the point where the timeline indicator is positioned. The duration of the objects will add up to the duration of the original object. Simply position the red timeline indicator over the active object and click the [Split] icon.
Clicking this function opens a timeline slider bar that allows users to control the start and end times individual objects. Click the object that you want to control in the timeline and then click [Trim] to reveal the slider control.
This function opens volume control sliders for audio objects. There are controls for over-all volume of the object (0% to 200%) as well as fade-in and fade-out duration of up to 5 seconds each. Click the audio object to activate it in the timeline and then use the sliders to control the volume features.
Move the Timeline Indicator to the position the audio object should begin displaying and click [Set Start] to reposition the beginning of the object in the project timeline. Note that the exact indicator position is displayed below the Preview panel on the Playback bar.
This feature will duplicate an audio object. Click on the object that you want to duplicate and then click the [Duplicate] icon. The object will be replicated immediately below the active object on the timeline.
Clicking this deletes the currently active object.
Table 5.1: Additional Features for Picture-in a-Picture objects.
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